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Features · Workflows

Chain models into pipelines.

A visual canvas where prompts and files go in one side and finished, post-processed assets come out the other. Mix any models across text, image, audio, and video in a single graph, fan edits over batches, merge tracks — then re-run the whole thing whenever the inputs change.

Build

Seven node types, any pipeline.

Inputs hold your prompts and files, Models generate, Edits transform, Combine merges, Switch picks between alternatives, Files save the result — and Notes document the graph for later. Drop nodes with single-key shortcuts, wire them with edges, auto-arrange the canvas in one click, undo freely. The canvas is the whole programming model: if you can draw it, you can run it.
Describe

Or skip the wiring — just say it.

An assistant sits beside the canvas and speaks graph. Describe the pipeline you want and it builds one; ask for a change to the graph you have and it makes exactly that change — adding nodes, picking models, rewiring handles, tidying the layout. Everything it does lands as one undo step, so a suggestion you don't like costs you a single ⌘Z. The conversation stays with the workflow.
Mix

Any model, at any step.

Every Model node picks its own modality, provider, and model — a local Gemma can write the prompt that a cloud Flux renders and a Veo clip animates, all in one graph. The node's connection points adapt to what the model accepts: video models with start- and end-frame support grow image handles for them, and vision-capable local models accept images too.
Assemble

Fan out, then merge.

Edit nodes fan across their inputs — ten images in, ten crops out, processed in parallel on your machine. Combine nodes do the opposite: overlay tracks in parallel mode (a Lyria music bed under a Veo clip, mixed audio) or concatenate files in series. Between the two, one graph can turn raw generations into a finished deliverable.
Run

Run it all — or just one step.

Independent branches execute concurrently, with live status on every node. Hover Run and you see what a full pass will cost before you commit; a node that can't succeed is flagged before you press it. Iterating on one stage? Run from that node and execution stops at the next model boundary, so you never re-pay for the upstream steps that already worked. Stop aborts the run — and cancels the cloud calls it started, rather than letting them finish on your bill. If a step fails, its error stays on the node with a Retry that resumes from there.
Share

Start from a template, share as a file.

Your first workflow arrives pre-built so you see the shape before building your own, and templates give running starts — text to image, image to video with a music bed, a product shot in four styles, a podcast intro. Save any graph of your own as a template too. Every workflow exports as a plain JSON file: share it with a teammate, publish it, or keep versions in git, and importing it recreates the pipeline with nodes and wiring intact. Once a workflow is saved you can also just ask for it by name in Chat.
Catalog

Every model is a node.

Workflows draw on the entire catalog — every text, image, audio, and video model, local or cloud, is available to any Model node. Browse them all, with real sample outputs, in the models catalog.

FAQ

Workflow questions, answered.

How the node pipeline engine works in CSuite — node types, the AI assistant, model mixing, parallel runs, failures, sharing, and costs.

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